Power Point Of Research Paper

Power Point Of Research Paper

Nursing homework help

Create a power point presentation of 8 slides based on the most important points of the uploaded term paper.

Include introduction, a currently emerging healthcare technology system, goals for the product, data supporting the product, healthcare settings (including education), conclusion

Augmented Reality in Healthcare

Using screens, tripods, and detectors to superpose electronic data to the actual world composes augmented reality (AR). AR helps one to put the most valuable knowledge from the online world into the understanding of the space surrounding, in comparison to Virtual Reality (VR), which presents an entirely different universe. AR is not a recent idea, but developments in screen and sensor technology and AR-focused software innovation have proven it realistic over the past few years (Madison, 2020). The world is in the initial phases of the AR movement, but we should anticipate an influx of AR products and applications to reach the market in the future. Indeed, one of the first to embrace AR in a big way will be the healthcare sector. In reality, many healthcare professionals today engage with AR apps daily to optimize patient education and performance (Madison, 2020). The first AR framework to get broad audience exposure was Google Glass, although it experienced limited success due to its perception problems and high cost.

AR in Healthcare

The healthcare staff has rapidly realized the effects of AR innovations. In the healthcare sector, training is an apparent use of augmented reality. A vast amount of knowledge about physiology and how the body works must be understood by healthcare professionals: AR platforms offer learners the opportunity to visualize three-dimensional depictions of body parts and engage with them. However, it is not just the healthcare staff who gain from this technology (Madison, 2020). As a resource for health promotion, it is also highly useful, helping medical practitioners understand surgical operations and the way drugs operate. Surgeons currently use many methods to imagine the environment in which they are working. Still, augmented reality, which can bring three-dimensional images of the individual’s body into the field of vision of the surgeon, is expected to enhance clinical precision and performance (Madison, 2020). Vein vision is a realistic implementation of augmented reality that is currently in use.

The condition is much harder because it is impossible to locate a vein, and the patient needs to be stuck many times. Most people are unhappy with being injected or having blood drawn. For instance, AccuVein, which is currently used in healthcare institutions, will model an image of a person’s veins onto their skin, making it possible for healthcare professionals to locate the vein for the first time (Madison, 2020). CableLabs, the television and internet sector’s consulting company, is at the forefront of technological innovation into virtual reality technologies (Madison, 2020). Their view of AR’s development in the world of healthcare gives a unique look into how developments in network technologies and virtual reality can fundamentally transform the standard of living of elders and those relying on the healthcare sector (Madison, 2020). While healthcare professionals around the US use augmented reality daily, there is a while to go before the concept offered by CableLabs, for instance, becomes a possibility.

Advantages of AR

By rendering the whole learning process more interactive, augmented reality enriches the educational environment while promoting greater involvement and cooperation between students and teachers. Learners may become actively engaged instead of simply passive instructional receivers by AR because it encourages them to engage with information (Ivankov, 2019). Driving and flight simulation instruction, the depiction of physiology for medical students, laboratory experiments and studies, and design practices in design and construction are several illustrations of AR applications in the learning world.

Also, it provides a new approach to human communication guided by computers. AR makes contact more dynamic rather than calling one another or sending text messages through chat applications. In wireless networking and other cases, the above have particular uses. For example, with multimedia components, remote communication becomes more interactive (Ivankov, 2019). To support verbal contact, distant dialogue may be augmented by visual images superimposed in front of the members. AR has been used by social networking platforms to make posting videos and pictures more creatively enticing.

In organizational environments, AR has many advantageous uses. For instance, it can enable product designers to observe an item’s mockup design before its conclusion. It can also be used to enhance working conditions due to its uses in guidance and engagement. AR may be used as an illustration to facilitate flexible working and coordination for distant group members. Retailers may gain from AR as well (Ivankov, 2019). For instance, AR department stores may encourage their customers to try different outfits or jewelry, thereby providing a visually fitting space. The same happens to retail merchandise that can cover furniture pieces in an actual house or apartment room to help buyers determine whether they wish to purchase the product.

Disadvantages of AR

One disadvantage of augmented reality is that it is focused on various types of information being gathered, processed, and redistributed, specifically in the implementation of big data, casting doubt about confidentiality rights and protection. Some AR sensors, for instance, document the process in real-time (Ivankov, 2019). Documentation of the surrounding may generate future legal problems. Some AR devices include personal information and application utilize history, often compile and evaluate data from the customers. With more strict data privacy rules, users of such applications need to meet data access requirements.

AR distort the distinction between the physical and the artificial world. Another downside or limitation of virtual reality depends on potential risks that arise with the alteration of actuality. For instance, because of related injuries and even fatalities, the Pokémon Go game’s launch has received criticisms (Ivankov, 2019). The superposition of digital components in the natural environment hides the physical world’s risks and makes consumers less vigilant. The risks of changes, in reality, include the formation of norms. Developers could not use interactive components to overwhelm their AR programs (Ivankov, 2019). Furthermore, consumers ought to be trained to tell them not to become too reliant on AR to the extent where they become indifferent to the actual world’s significant signals.

Goals for the product

The goal of AR is to create a duplicate of the real environment that enhances the user’s senses. The user should not tell the difference between the simulated environment and the actual environment (Klinker, 2019). Therefore, it is used effectively used in healthcare, robotics, military training, and manufacturing.

Data supporting AR

According to Khan et al. (2019), the use of AR has become more available. The majority of individuals own smartphones, and the use of such systems has expanded, providing better exposure to AR. Mobile AR apps in learning are growing increasingly, and thanks to developments in mobile technologies, mobile AR’s viability has improved. For some fields of education, AR mobile apps are accessible, and education-related AR applications are becoming more widely seen on android platforms (Khan et al., 2019). The application of AR will enhance the enthusiasm for student performance and lead to improved educational attainment. There is inadequate research on the effect on the training of mobile applications, and there is space to investigate the ability of AR to increase the encouragement of learning outcomes and lead to improved educational outcomes.

Healthcare settings

Real-time data is superimposed straight from a dental detector by AR apps installed into wearable devices, allowing a dentist to create correct crowns or caps. AR-enabled, tablet-based representations of multiple patient experiences help clinicians interact more with patients and cope with everyday work conditions involving a mix of emotional, technological and team skills (Hayhurst, 2018). By overlaying stereoscopic perspectives throughout a surgical operation, AR improves the visibility of imaging results. This knowledge is important in processes involving specific directions to a particular organ (Frost & Sullivan, 2017). Professors utilize AR to teach fundamental physiology and principles to medical students. For instance, ARnatomy utilizes an optical character recognition system to view curriculum pictures and integrate electronic, human body anatomy data to allow learners to know muscle and bone identities (Frost & Sullivan, 2017). It aims to substitute big course books. Moreover, AR is used to aid the visually impaired in remote surgical expertise and pediatric MRI evaluation.

Conclusion

Augmented reality is an emerging healthcare technology that simulates the real world and can be applied in various medical fields. AR offers new ways of communicating with the physical world and can construct interactions that would not be feasible in either a truly real or virtual world (Nelson, 2017). AR has a remarkable opportunity to produce interactive worlds in digital training that incorporate physical and virtual entities (Hayhurst, 2018). AR systems make it easy for consumers to encounter experimental processes that are not feasible in the physical world, rendering students with the unavailable subject matter. It is possible to promote the control of abstract objects and the study of occurrences that are impossible to detect in the physical world (Hayhurst, 2018). This kind of active learning may facilitate the capacity to analyze and improve intellectual awareness of intangible or impossible processes to identify and address any misunderstandings. AR explores learning problems commonly faced by visualizing unnoticeable anomalies.

References

Frost, & Sullivan. (2017). Augmented reality to revolutionize the health care. The Alliance of Advanced BioMedical Engineering. https://aabme.asme.org/posts/novel-augmented-reality-technology-to-revolutionize-the-health-care-industry

Hayhurst, C. (2018). Reality, Augmented: Modeling and Simulation Bring New Vision to

Healthcare. Biomedical instrumentation & technology52(5), 340-348.

Ivankov, A. (2019, October 22). Advantages and disadvantages of augmented reality. Profolus. https://www.profolus.com/topics/advantages-and-disadvantages-of-augmented-reality/

Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on

learning motivation of students. Advances in Human-Computer Interaction2019.

Klinker, K., Wiesche, M., & Krcmar, H. (2019). Digital transformation in health care:

Augmented reality for hands-free service innovation. Information Systems Frontiers, 1-13.

Madison, T. D. (2020, September 28). The future of augmented reality in healthcare. HealthManagement. https://healthmanagement.org/c/healthmanagement/issuearticle/the-future-of-augmented-reality-in-healthcare

Nelson & Staggers (2017). Sherpath plus 1 color print Health Informatics – An Interprofessional Approach (2nd ed) St. Louis: MO: Elsevier Saunders. 9780323544498

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